Game development and related stuff
Making of iRequiem – Introduction
One of the reason we want to make iRequiem is because we are fans of horror themed games, especially our artist. The idea for this game came when we worked on Mr. Puzzle Genius. Then we evaluated a few ideas for a new game, but a horror themed surviver shooter we liked the best. The game’s main protagonist is a lonely hero in a world filled with bizarre creatures, zombies and other monsters from hell. The interface and the game world will have a very dark with a little gothic feel to it, with the entire game played in landscape mode. There will be about 20 upgradeable weapons, few spells and some other cool items like amulets which will add some special abilities for the main character. This will be completely a 2D game with simple controls as seen in games such as Zombieville. Below you can see the latest image from the game world.

The story begins after the evil took the main protagonist’s soul and endowed him with dark powers. Here’s the protagonist’s monologue at the beginning of the game:
“Banished by this world and hunted by the evil, there is no place to hide for me. My days and nights were spent in the shadows hiding from both worlds, since I tasted the death and came back to live. The evil took my soul, but in return endowed me with a special gift – possession of dark powers. The unattractive appearance and the closeness with the evil power conspired against me, robbing me of everything valuable for this world. Bitter and alone, my desire to take vengeance on evil was stronger as time passed. I want to regain my soul and to return to my people. Let the revenge begin…”
So, players will jump into a run-and-kill arcade gameplay style, lots of bullets, and monsters pouring from everywhere. This will be lots of fun, with leader board, achievements and ranks, besides tons of upgradeable weapons, dozens of monsters and of course boss fights. More info coming soon! Stay tuned.
| Print article | This entry was posted by FlagellumDei on December 8, 2009 at 10:30 am, and is filed under Game Design, iRequiem. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |