Months have passed since our last blog post. Not because there aren’t happening any interesting things, but because, it seems, that it’s easier for me to write code for our game in development than to write a few lines on our blog. Or maybe I was just too lazy?

We are still developing iRequiem, almost 10 months for now. Wow. This sounds too long for an iPhone game and we haven’t finished it yet. But one thing shouldn’t we forget, quality games take more time to develop! We put lot of content into the game: 19 weapons, 55 levels, 5 big bosses, mini-bosses, dozens of regular monsters, 2 game modes, dark powers, rites, spells, amulets, vehicles…

All those stuff require lot of work. And when the game is finished and available on the AppStore, if you set the price higher than 99 cents, people start to think that it’s too much to ask for an iPhone game! What do they expect? To get quality for 99 cents? Come on… look at the other app stores and you will see higher prices. Never mind… going back to Xcode…