FlagellumDei

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Homepage: http://www.rapidturtlegames.com


Posts by FlagellumDei

Integrating OpenFeint into iRequiem

March 7, 2010 - 7:42 am

Posted in Game Design, iRequiem | No comments

Finally we started integrating OpenFeint into iRequiem. There are many social gaming platforms out there, but we decided to use OpenFeint because it’s really easy to integrate. Also, its large player user base contributed to this decision, which could help us spread the word about iRequiem.
It’s pretty straight forward to get started with the [...]

Making of iRequiem – Introduction

December 8, 2009 - 10:30 am

Posted in Game Design, iRequiem | No comments

One of the reason we want to make iRequiem is because we are fans of horror themed games, especially our artist. The idea for this game came when we worked on Mr. Puzzle Genius. Then we evaluated a few ideas for a new game, but a horror themed surviver shooter we liked the best. The [...]

Hello World!

November 26, 2009 - 2:01 pm

Posted in R.T.G. | No comments

Greetings! As a long time programmer, I’m starting this blog with a “Hello World!” post I’m Attila, and I work at Rapid Turtle Games as a programmer.
I learned programming in the early nineties on one of these. These were the good old times. Coding almost everything in BASIC and a little assembly… but [...]