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	<title>Rapid Turtle Games Blog &#187; iRequiem</title>
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	<link>http://blog.rapidturtlegames.com</link>
	<description>Game development and related stuff</description>
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		<title>Easier to code than to blog?</title>
		<link>http://blog.rapidturtlegames.com/2010/08/03/easier-to-code-than-to-blog/</link>
		<comments>http://blog.rapidturtlegames.com/2010/08/03/easier-to-code-than-to-blog/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 13:43:54 +0000</pubDate>
		<dc:creator>FlagellumDei</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iRequiem]]></category>

		<guid isPermaLink="false">http://blog.rapidturtlegames.com/?p=39</guid>
		<description><![CDATA[Months have passed since our last blog post. Not because there aren&#8217;t happening any interesting things, but because, it seems, that it&#8217;s easier for me to write code for our game in development than to write a few lines on our blog. Or maybe I was just too lazy? We are still developing iRequiem, almost]]></description>
			<content:encoded><![CDATA[<p>Months have passed since our last blog post. Not because there aren&#8217;t happening any interesting things, but because, it seems, that it&#8217;s easier for me to write code for our game in development than to write a few lines on our blog. Or maybe I was just too lazy?</p>
<p>We are still developing iRequiem, almost 10 months for now. Wow. This sounds too long for an iPhone game and we haven&#8217;t finished it yet. But one thing shouldn&#8217;t we forget, quality games take more time to develop! We put lot of content into the game: 19 weapons, 55 levels, 5 big bosses, mini-bosses, dozens of regular monsters, 2 game modes, dark powers, rites, spells, amulets, vehicles&#8230;</p>
<p>All those stuff require lot of work. And when the game is finished and available on the AppStore, if you set the price higher than 99 cents, people start to think that it&#8217;s too much to ask for an iPhone game! What do they expect? To get quality for 99 cents? Come on&#8230; look at the other app stores and you will see higher prices. Never mind&#8230; going back to Xcode&#8230;</p>
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		<title>Integrating OpenFeint into iRequiem</title>
		<link>http://blog.rapidturtlegames.com/2010/03/07/integrating-openfeint-into-irequiem/</link>
		<comments>http://blog.rapidturtlegames.com/2010/03/07/integrating-openfeint-into-irequiem/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 13:42:48 +0000</pubDate>
		<dc:creator>FlagellumDei</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[iRequiem]]></category>

		<guid isPermaLink="false">http://blog.rapidturtlegames.com/?p=28</guid>
		<description><![CDATA[Finally we started integrating OpenFeint into iRequiem. There are many social gaming platforms out there, but we decided to use OpenFeint because it&#8217;s really easy to integrate. Also, its large player user base contributed to this decision, which could help us spread the word about iRequiem. It&#8217;s pretty straight forward to get started with the]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-21" style="float: left;" title="openfeint_logo" src="http://blog.rapidturtlegames.com/wp-content/uploads/2010/03/openfeint_logo.png" alt="OpenFeint" /> Finally we started integrating OpenFeint into iRequiem. There are many social gaming platforms out there, but we decided to use OpenFeint because it&#8217;s really easy to integrate. Also, its large player user base contributed to this decision, which could help us spread the word about iRequiem.</p>
<p>It&#8217;s pretty straight forward to get started with the SDK. Their developer support pages have some nice articles, and there is a screencast which shows how to setup an application with OpenFeint. After a few minutes of work one can see the results. It has a nice user interface, with all elements logically organized. Here&#8217;s a screenshots of iRequiem&#8217;s OpenFeint &#8220;home page&#8221;:</p>
<p><a href="http://blog.rapidturtlegames.com/wp-content/uploads/2010/03/openfeint_img1.jpg"><img class="aligncenter size-full wp-image-32" title="openfeint_img1" src="http://blog.rapidturtlegames.com/wp-content/uploads/2010/03/openfeint_img1.jpg" alt="" width="360" height="240" /></a></p>
<p>iRequiem will feature separate leaderboards for all four difficulty settings (as you can see on the screenshot below). Players love achievements! So, we are designing achievements with additional attention. I already have a list of 20+ achievements in my head waiting for programming and testing. Here are a few from the list: &#8220;Killing Spree&#8221;, &#8220;Geared Up&#8221;, &#8220;Untouchable&#8221;, &#8220;Veteran Slayer&#8221;, &#8220;Gold Miser&#8221;. We will have some cool secret achievements too.</p>
<p><a href="http://blog.rapidturtlegames.com/wp-content/uploads/2010/03/openfeint_leaderboards.jpg"><img class="aligncenter size-full wp-image-33" title="openfeint_leaderboards" src="http://blog.rapidturtlegames.com/wp-content/uploads/2010/03/openfeint_leaderboards.jpg" alt="" width="360" height="240" /></a></p>
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		<title>Making of iRequiem – Introduction</title>
		<link>http://blog.rapidturtlegames.com/2009/12/08/making-of-irequiem-%e2%80%93-introduction/</link>
		<comments>http://blog.rapidturtlegames.com/2009/12/08/making-of-irequiem-%e2%80%93-introduction/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 16:30:17 +0000</pubDate>
		<dc:creator>FlagellumDei</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[iRequiem]]></category>

		<guid isPermaLink="false">http://blog.rapidturtlegames.com/?p=18</guid>
		<description><![CDATA[One of the reason we want to make iRequiem is because we are fans of horror themed games, especially our artist. The idea for this game came when we worked on Mr. Puzzle Genius. Then we evaluated a few ideas for a new game, but a horror themed surviver shooter we liked the best. The]]></description>
			<content:encoded><![CDATA[<p>One of the reason we want to make iRequiem is because we are fans of horror themed games, especially our artist. The idea for this game came when we worked on <a href="http://www.rapidturtlegames.com/mrpuzzlegenius_iphone.php">Mr. Puzzle Genius</a>. Then we evaluated a few ideas for a new game, but a horror themed surviver shooter we liked the best. The game&#8217;s main protagonist is a lonely hero in a world filled with bizarre creatures, zombies and other monsters from hell. The interface and the game world will have a very dark with a little gothic feel to it, with the entire game played in landscape mode. There will be about 20 upgradeable weapons, few spells and some other cool items like amulets which will add some special abilities for the main character. This will be completely a 2D game with simple controls as seen in games such as Zombieville. Below you can see the latest image from the game world.</p>
<p><img class="size-full wp-image-21" title="irequiem_playscreen" src="http://blog.rapidturtlegames.com/wp-content/uploads/2009/12/irequiem_playscreen1.jpg" alt="Playscreen" width="480" height="320" /></p>
<p>The story begins after the evil took the main protagonist&#8217;s soul and endowed him with dark powers. Here&#8217;s the protagonist&#8217;s monologue at the beginning of the game:</p>
<p><em>“Banished by this world and hunted by the evil, there is no place to hide for me. My days and nights were spent in the shadows hiding from both worlds, since I tasted the death and came back to live. The evil took my soul, but in return endowed me with a special gift – possession of dark powers. The unattractive appearance and the closeness with the evil power conspired against me, robbing me of everything valuable for this world. Bitter and alone, my desire to take vengeance on evil was stronger as time passed. I want to regain my soul and to return to my people. Let the revenge begin&#8230;”</em></p>
<p>So, players will jump into a run-and-kill arcade gameplay style, lots of bullets, and monsters pouring from everywhere. This will be lots of fun, with leader board, achievements and ranks, besides tons of upgradeable weapons, dozens of monsters and of course boss fights. More info coming soon! Stay tuned.</p>
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